Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law

Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law

  • ISBN: 9781604427509
Author(s):
Sponsor(s):
Publisher(s):

ISBN: 978-1-60442-750-9
Product Code: 5370172
2010, 290 pages, 6 x 9, Paperback

A one-of-a-kind, cutting-edge resource, this book explores and discusses how to obtain traditional IP rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for practitioners researching these emerging legal issues. Each chapter covers end-user license agreements, copyrights, patents, trademarks, and trade secrets, as addressed by U.S. law.

Stay Connected to ABA Publishing 

  

Additional Information
  • List Price: $69.95
  • ABA Member Price: $59.95
  • Sponsor Member Price: $55.95

 
Want to save more?
Log into see if you qualify for a lower rate.
Would you like to qualify for a lower rate?
Members
save $10.00 or more
Because you are a member, you are able to save on this order!
 
Deeper Discount
Joining the ABA and a sponsoring entity will give you even more savings.
Item Details:
As the uses and ubiquity of video games and virtual worlds expand, the legal issues they raise grow more complex and commonplace. These issues include the traditional areas of intellectual property law, namely, copyright, trademark, patent and trade secrets, as affected by contractual issues...
View More View Less
Frequently bought together:
You might also like:
People who bought this also bought:
There are not any reviews for this product.

0

0

0